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Realm of Knowledge
Battle System
Monster cards
Every now and then, players will encounter monsters and a battle will ensue. The students fight these monsters by making use of their characters’ abilities. On the left is a monster card from the pilot run.
HP: Health points, how much damage needs to be done in order for the monster to be defeated.
Attack: How much damage the monster deals each time it is its turn.
Speed: This determines the order in which attacks take place.
Target: Which character the monster will target first.
Strength: Which element a monster takes less damage from. This will be shown in numbers.
Weakness: Which element a monster takes more damage from. This will be shown in numbers.
XP: How much experience points all players get after defeating the monster.
Every X number of turns, every monster will use a special ability, which is explained at the bottom of the monster card.
How it works
The battle system is turn-based. This means that players and monsters await their turn before they take an action. The order is based on Speed. Whenever multiple people have the same number of points in Speed, they decide among themselves which person goes first. If a monster has the same level of Speed, the monster attacks after the students have attacked.
The learners have actions they can take during their turn depending on which class they are and each action (except for a Basic Attack) has a recharge time of several turns.
Should someone’s HP run out before the battle is over, their character dies. However, they can barter for their lives with a resurrection challenge. This is an assignment that covers the same material as the challenge before and - just as in regular games where you have to practise and level up before going back to battle - provide XP. Students can see this moment as a training session.
Levelling Up
Players get experience points (XP) whenever they defeat a monster. They can cross out the points on their character sheet and once a whole bar has been filled, they go on to the next level. Challenges also provide small amounts of XP.
When a character levels up, they get +1 skill point in their HP and +2 points in two other skills that they choose themselves. They are not allowed to put those two points in the same skill (to prevent them from becoming overpowered).